
Serving in the Desert, Italian and Pacific fronts it proved to be a reliable vehicle that was adaptable for many situations.īut how does it perform in-game? Well to put it simply it's a glass cannon with average mobility but a formidable cannon. The result, being the M3 GMC, was a simple yet versatile platform that could provide fire support in more ways than one. US Army doctrine stated that when friendly forces come into contact with enemy armor forces the tank destroyer detachments would move up and engage while other armor assets would stay in support.īut with no tank destroyers currently in supply what was the United States Army to do? Thankfully the utilization of the M5 half track and M1897A4 75mm gun could create a small and relatively fast platform that could form a stopgap until new dedicated vehicles could replace it. But to retreat back to a niche portion of weapons production we find ourselves at the tank destroyer department of the Army. With modern tanks being absent from the current supply the United States had to kick over into large scale rearmament that would push every person and factory to its breaking point. When the United States decisively entered the second world war on December 7th, 1941 it was woefully underprepared for full-scale global war.


These are opinions that have been formed over years of play throughout the numerous iterations of the game.So while it's difficult to do a large portion of that I've decided to describe my own perspective in an attempt to assist players who might be struggling with certain vehicles with a new series called "Playing it Simple".īut of course, before we get into anything I've gotta set up some ground rules: But to understand their plight you have to know how they play, what their thought process is and understand how they think. I've always wondered how some people have issues with certain tanks that seem to be to be expressly simple.
